From ae5f073996625779d191002c94d6e2e608afe35a Mon Sep 17 00:00:00 2001
From: Jacek Kowalski <Jacek@jacekk.info>
Date: Sun, 18 Jan 2015 19:20:29 +0000
Subject: [PATCH] Major refactoring work to minimize tables in BridgeCompute class.

---
 app/src/main/java/net/jacekk/bridge/BridgeCompute.java |  214 ++++++++++++++++++++++++++++------------------------
 1 files changed, 115 insertions(+), 99 deletions(-)

diff --git a/app/src/main/java/net/jacekk/bridge/BridgeCompute.java b/app/src/main/java/net/jacekk/bridge/BridgeCompute.java
index 57fd304..202189a 100644
--- a/app/src/main/java/net/jacekk/bridge/BridgeCompute.java
+++ b/app/src/main/java/net/jacekk/bridge/BridgeCompute.java
@@ -1,50 +1,33 @@
 package net.jacekk.bridge;
 
+import java.util.Arrays;
+
 public class BridgeCompute {
-    // Points for tricks
-    protected int tricks[][] = {
-            {0, 20, 40, 60, 80, 100, 120, 140},  // minor suits
-            {0, 30, 60, 90, 120, 150, 180, 210}, // major suits
-            {0, 40, 70, 100, 130, 160, 190, 220} // no trump
-    };
+
+    // Points for tricks (minor, major, no trump)
+    protected int tricks[] = {20, 30, 30};
 
     // Points for [i] undertricks
     protected int undertricks[][][] = {
             {   // non vulnerable
-                    {0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650},            // normal
-                    {0, 100, 300, 500, 700, 900, 1100, 1300, 1500, 1700, 1900, 2100, 2300, 2500},   // double
+                    {0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650},// normal
+                    {0, 100, 300, 500, 700, 900, 1100, 1300, 1500, 1700, 1900, 2100, 2300, 2500},// double
                     {0, 200, 600, 1000, 1400, 1800, 2200, 2600, 3000, 3400, 3800, 4200, 4600, 5000} // redouble
             },
             {   // vulnerable
-                    {0, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300},       // normal
-                    {0, 200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500, 3800}, // double
-                    {0, 400, 1000, 1600, 2200, 2800, 3400, 4000, 4600, 5200, 5800, 6400, 7000, 7600}// redouble
+                    {0, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300},// normal
+                    {0, 200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500, 3800},// double
+                    {0, 400, 1000, 1600, 2200, 2800, 3400, 4000, 4600, 5200, 5800, 6400, 7000, 7600} // redouble
             }
     };
 
-    // Points required per Milton Work Point Count
-    protected int PC[][][] = {
-            {   // We: non vulnerable, they: non vulnerable
-                    {-1400, -1400, -1400, -1400, -1200, -1100, -1000,  -900,  -700,  -600,  -490,
-                             -460,  -430,  -400,  -350,  -300,  -200,  -110,   -70,   -50,     0,
-                               50,    70,   110,   200,   300,   350,   400,   430,   460,   490,
-                              600,   700,   900,  1000,  1100,  1200,  1400,  1400,  1400,  1400},
-                // We: non vulnerable, they: vulnerable
-                    {-2100, -2100, -2100, -2100, -1800, -1650, -1500, -1350, -1050,  -800,  -690,
-                             -660,  -630,  -600,  -520,  -440,  -290,  -110,   -70,   -50,     0,
-                               50,    70,   110,   200,   300,   350,   400,   430,   460,   490,
-                              600,   700,   900,  1000,  1100,  1200,  1400,  1400,  1400,  1400}
+    // Points required per Milton Work Point Count (from 20 up)
+    protected int PC[][] = {
+            {0, 50, 70, 110, 200, 300, 350, 400, 430, 460, 490, 600, 700, 900,
+                    1000, 1100, 1200, 1400, 1400, 1400, 1400
             },
-            {   // We: vulnerable, they: non vulnerable
-                    {-1400, -1400, -1400, -1400, -1200, -1100, -1000,  -900,  -700,  -600,  -490,
-                             -460,  -430,  -400,  -350,  -300,  -200,  -110,   -70,   -50,     0,
-                               50,    70,   110,   290,   440,   520,   600,   630,   660,   690,
-                              800,  1050,  1350,  1500,  1650,  1800,  2100,  2100,  2100,  2100},
-                // We: vulnerable, they: vulnerable
-                    {-2100, -2100, -2100, -2100, -1800, -1650, -1500, -1350, -1050,  -800,  -690,
-                             -660,  -630,  -600,  -520,  -440,  -290,  -110,   -70,   -50,     0,
-                               50,    70,   110,   290,   440,   520,   600,   630,   660,   690,
-                              800,  1050,  1350,  1500,  1650,  1800,  2100,  2100,  2100,  2100}
+            {0, 50, 70, 110, 290, 440, 520, 600, 630, 660, 690, 800, 1050, 1350,
+                    1500, 1650, 1800, 2100, 2100, 2100, 2100
             }
     };
 
@@ -57,17 +40,17 @@
     // See: http://www.gplewniak.republika.pl/strony/zapis.html
 
     // Points received - [i] used to access row from percent variable
-    protected int percent_points[][] = {
+    protected int percentPoints[][] = {
             {0, 50, 90, 120, 150, 180, 210, 300, 400, 430, 460, 490, 520, 800, 920, 940, 980, 990,
                     1020, 1400, 1440, 1520, 1530, 9999999}, // non vulnerable
-            {0, 50, 90, 120, 150, 180, 210, 500, 600, 360, 660, 690, 720, 810, 1370, 1390, 1430,
+            {0, 50, 90, 120, 150, 180, 210, 500, 600, 630, 660, 690, 720, 810, 1370, 1390, 1430,
                     1440, 1470, 1700, 2000, 2220, 2230, 9999999} // vulnerable
     };
 
     // Work Point Count - [i] used to access column from property percent
-    protected int percent_PC[] = {0, 6, 10, 16, 21, 25, 31, 35, 9999999};
+    protected int percentPCs[] = {0, 6, 10, 16, 21, 25, 31, 35, 9999999};
 
-    // Percent score per [i] - points scored, [j] - PC had
+    // Percent score per [i] - points scored, [j] - PCs had
     protected int percent[][] = {
             {-1, -1, -1, 50, 44, 26, 8, 0},
             {83, 74, 65, 56, 47, 29, 11, 0},
@@ -95,130 +78,163 @@
     };
 
     // Finds IMP score for points given (using IMPs property)
-    protected int IMP(int points) {
-        int i = 0;
-        while (IMPs[i + 1] <= points) {
-            i++;
+    protected int getIMPs(int points) {
+        int position = Arrays.binarySearch(this.IMPs, points);
+        if (position < 0) {
+            return -position - 2;
         }
-        return i;
+        return position;
     }
 
     // Finds percent score for data given (using percent* properties)
-    protected int percent(int PC, int points, int vulnerability) {
-        int points_i = 0;
-        int PC_i = 0;
+    protected int getPercent(int PC, int points, int vulnerability) {
+        int positionPoints = Arrays.binarySearch(this.percentPoints[vulnerability], points);
+        int positionPCs = Arrays.binarySearch(this.percentPCs, PC);
+        if (positionPoints < 0) positionPoints = -positionPoints - 2;
+        if (positionPCs < 0) positionPCs = -positionPCs - 2;
 
-        while (this.percent_points[vulnerability][points_i + 1] <= points) {
-            points_i++;
-        }
-
-        while (this.percent_PC[PC_i + 1] <= PC) {
-            PC_i++;
-        }
-
-        return this.percent[points_i][PC_i];
+        return this.percent[positionPoints][positionPCs];
     }
 
-    public BridgeResult compute(int bid, int color, int dbl, int vulnerability, int PC, int tricks) {
+    public void validateInput(BridgeInput input) throws BridgeInputException {
+        if (input.bid < 0 || input.bid > 7) {
+            throw new BridgeInputException(BridgeInputException.Error.CONTRACT_LEVEL_INVALID);
+        }
+
+        if (input.suit == null) {
+            throw new BridgeInputException(BridgeInputException.Error.CONTRACT_SUIT_INVALID);
+        }
+
+        if (input.contract == null) {
+            throw new BridgeInputException(BridgeInputException.Error.CONTRACT_DOUBLE_INVALID);
+        }
+
+        if (input.PC < 0 || input.PC > 40) {
+            throw new BridgeInputException(BridgeInputException.Error.PC_INVALID);
+        }
+
+        if (input.tricks < 0 || input.tricks > 13) {
+            throw new BridgeInputException(BridgeInputException.Error.TRICKS_INVALID);
+        }
+
+        if (input.bid == 0 && input.PC < 20) {
+            throw new BridgeInputException(BridgeInputException.Error.PASSES_INVALID);
+        }
+    }
+
+    public BridgeResult getResultForInput(BridgeInput input) throws BridgeInputException {
+        validateInput(input);
+
+        int weVulnerable = (input.weVulnerable) ? 1 : 0;
+        int theyVulnerable = (input.theyVulnerable) ? 1 : 0;
+        int bid = input.bid;
+
         BridgeResult result = new BridgeResult();
-        int weVulnerable = vulnerability / 2;
-        int theyVulnerable = vulnerability % 2;
 
         // 4 passes
-        if (bid == 0) {
-            result.pointsFor = BridgeResult.PointsFor.Them;
-            result.points = this.PC[weVulnerable][theyVulnerable][PC];
-            result.IMPs = this.IMP(result.points);
-            result.percent = 100 - this.percent(PC, 0, weVulnerable);
-
+        if (input.bid == 0) {
+            result.winners = BridgeResult.Side.They;
+            result.points = this.PC[weVulnerable][input.PC - 20];
+            result.IMPs = this.getIMPs(result.points);
+            result.percent = 100 - this.getPercent(input.PC, 0, weVulnerable);
             return result;
         }
 
 
+        int multiplier = input.contract.multiplier;
+        int dbl = input.contract.tableIndex;
+        int tricks = input.tricks;
+
         // Result in points
-        int resultPoints;
-        // Points for tricks
-        int pointsForTricks;
+        int points;
+        // Points for tricks bid
+        int pointsForTricksBid;
         // Result minus points required, according to PC property
         int pointsForScoring;
 
         // Number of overtricks (or undertricks if negative)
         int additionalTricks = tricks - 6 - bid;
 
-        // Double/redouble multiplier
-        int multiplier = dbl + 1;
-        if (multiplier == 3) {
-            multiplier = 4;
-        }
-
         // Contract made
         if (additionalTricks >= 0) {
+            pointsForTricksBid = this.tricks[input.suit.tableIndex] * bid * multiplier;
+            if (input.suit.equals(BridgeInput.Suit.NOTRUMP)) {
+                // First trick in no trump game is worth 10 points more
+                pointsForTricksBid += 10 * multiplier;
+            }
+            points = pointsForTricksBid;
+
+            // Add points for overtricks
+
             // Ordinary contract
-            if (multiplier == 1) {
-                pointsForTricks = this.tricks[color][bid];
-                resultPoints = this.tricks[color][tricks - 6];
+            if (input.contract.equals(BridgeInput.Contract.NORMAL)) {
+                points += this.tricks[input.suit.tableIndex] * additionalTricks;
             }
             // Contract doubled/redoubled
             else {
-                pointsForTricks = this.tricks[color][bid] * multiplier;
-                resultPoints = pointsForTricks;
+                points += (!input.weVulnerable ? 50 : 100) * multiplier * additionalTricks;
 
                 // Bonus for winning doubled/redoubled contract
-                resultPoints += 25 * multiplier;
-                // For overtricks
-                resultPoints += additionalTricks * (weVulnerable == 0 ? 50 : 100) * multiplier;
+                points += 25 * multiplier;
             }
 
             if (bid == 6) {
                 // Bonus for small slam
-                resultPoints += (weVulnerable == 0 ? 500 : 750);
+                points += (!input.weVulnerable ? 500 : 750);
             } else if (bid == 7) {
                 // Bonus for grand slam
-                resultPoints += (weVulnerable == 0 ? 1000 : 1500);
+                points += (!input.weVulnerable ? 1000 : 1500);
             }
 
-            if (pointsForTricks >= 100) {
+            if (pointsForTricksBid >= 100) {
                 // Bonus for game
-                resultPoints += (weVulnerable == 0 ? 300 : 500);
+                points += (!input.weVulnerable ? 300 : 500);
             } else {
                 // Bonus for part-game
-                resultPoints += 50;
+                points += 50;
             }
         }
         // Contract defeated
         else {
             // Points for undertricks (for defending side)
-            resultPoints = -1 * this.undertricks[weVulnerable][dbl][-1 * additionalTricks];
+            points = -1 * this.undertricks[weVulnerable][dbl][-1 * additionalTricks];
         }
 
         // Deduct points required
-        pointsForScoring = resultPoints - this.PC[weVulnerable][theyVulnerable][PC];
+        if (input.PC >= 20) {
+            pointsForScoring = points - this.PC[weVulnerable][input.PC - 20];
+        } else {
+            pointsForScoring = points + this.PC[theyVulnerable][20 - input.PC];
+        }
 
         // Score for defeaters
         if (pointsForScoring < 0) {
-            result.pointsFor = BridgeResult.PointsFor.Them;
-            result.pointsBefore = -1 * resultPoints;
+            result.winners = BridgeResult.Side.They;
+            result.pointsBefore = -1 * points;
             result.points = -1 * pointsForScoring;
-            result.IMPs = IMP(result.points);
-            if (resultPoints < 0) {
-                result.percent = percent(40 - PC, -1 * resultPoints, theyVulnerable);
+
+            if (points < 0) {
+                result.percent = getPercent(40 - input.PC, -points, theyVulnerable);
             } else {
-                result.percent = 100 - percent(PC, resultPoints, weVulnerable);
+                result.percent = 100 - getPercent(input.PC, points, weVulnerable);
             }
         }
         // Score for declarers
         else {
-            result.pointsFor = BridgeResult.PointsFor.Us;
-            result.pointsBefore = resultPoints;
+            result.winners = BridgeResult.Side.We;
+            result.pointsBefore = points;
             result.points = pointsForScoring;
-            result.IMPs = IMP(result.points);
-            if (resultPoints > 0) {
-                result.percent = percent(PC, resultPoints, weVulnerable);
+
+            if (points > 0) {
+                result.percent = getPercent(input.PC, points, weVulnerable);
             } else {
-                result.percent = 100 - percent(40 - PC, -1 * resultPoints, theyVulnerable);
+                result.percent = 100 - getPercent(40 - input.PC, -points, theyVulnerable);
             }
         }
 
+        result.IMPs = getIMPs(result.points);
+
+
         return result;
     }
 }

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