From 19ebc13c024defb13c68e4111673f963df01dfa5 Mon Sep 17 00:00:00 2001 From: Jacek Kowalski <Jacek@jacekk.info> Date: Sun, 16 Aug 2015 22:18:49 +0000 Subject: [PATCH] Add SVG icon file --- app/src/main/java/net/jacekk/bridge/BridgeCompute.java | 214 ++++++++++++++++++++++++++++------------------------ 1 files changed, 115 insertions(+), 99 deletions(-) diff --git a/app/src/main/java/net/jacekk/bridge/BridgeCompute.java b/app/src/main/java/net/jacekk/bridge/BridgeCompute.java index 57fd304..202189a 100644 --- a/app/src/main/java/net/jacekk/bridge/BridgeCompute.java +++ b/app/src/main/java/net/jacekk/bridge/BridgeCompute.java @@ -1,50 +1,33 @@ package net.jacekk.bridge; +import java.util.Arrays; + public class BridgeCompute { - // Points for tricks - protected int tricks[][] = { - {0, 20, 40, 60, 80, 100, 120, 140}, // minor suits - {0, 30, 60, 90, 120, 150, 180, 210}, // major suits - {0, 40, 70, 100, 130, 160, 190, 220} // no trump - }; + + // Points for tricks (minor, major, no trump) + protected int tricks[] = {20, 30, 30}; // Points for [i] undertricks protected int undertricks[][][] = { { // non vulnerable - {0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650}, // normal - {0, 100, 300, 500, 700, 900, 1100, 1300, 1500, 1700, 1900, 2100, 2300, 2500}, // double + {0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650},// normal + {0, 100, 300, 500, 700, 900, 1100, 1300, 1500, 1700, 1900, 2100, 2300, 2500},// double {0, 200, 600, 1000, 1400, 1800, 2200, 2600, 3000, 3400, 3800, 4200, 4600, 5000} // redouble }, { // vulnerable - {0, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300}, // normal - {0, 200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500, 3800}, // double - {0, 400, 1000, 1600, 2200, 2800, 3400, 4000, 4600, 5200, 5800, 6400, 7000, 7600}// redouble + {0, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300},// normal + {0, 200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500, 3800},// double + {0, 400, 1000, 1600, 2200, 2800, 3400, 4000, 4600, 5200, 5800, 6400, 7000, 7600} // redouble } }; - // Points required per Milton Work Point Count - protected int PC[][][] = { - { // We: non vulnerable, they: non vulnerable - {-1400, -1400, -1400, -1400, -1200, -1100, -1000, -900, -700, -600, -490, - -460, -430, -400, -350, -300, -200, -110, -70, -50, 0, - 50, 70, 110, 200, 300, 350, 400, 430, 460, 490, - 600, 700, 900, 1000, 1100, 1200, 1400, 1400, 1400, 1400}, - // We: non vulnerable, they: vulnerable - {-2100, -2100, -2100, -2100, -1800, -1650, -1500, -1350, -1050, -800, -690, - -660, -630, -600, -520, -440, -290, -110, -70, -50, 0, - 50, 70, 110, 200, 300, 350, 400, 430, 460, 490, - 600, 700, 900, 1000, 1100, 1200, 1400, 1400, 1400, 1400} + // Points required per Milton Work Point Count (from 20 up) + protected int PC[][] = { + {0, 50, 70, 110, 200, 300, 350, 400, 430, 460, 490, 600, 700, 900, + 1000, 1100, 1200, 1400, 1400, 1400, 1400 }, - { // We: vulnerable, they: non vulnerable - {-1400, -1400, -1400, -1400, -1200, -1100, -1000, -900, -700, -600, -490, - -460, -430, -400, -350, -300, -200, -110, -70, -50, 0, - 50, 70, 110, 290, 440, 520, 600, 630, 660, 690, - 800, 1050, 1350, 1500, 1650, 1800, 2100, 2100, 2100, 2100}, - // We: vulnerable, they: vulnerable - {-2100, -2100, -2100, -2100, -1800, -1650, -1500, -1350, -1050, -800, -690, - -660, -630, -600, -520, -440, -290, -110, -70, -50, 0, - 50, 70, 110, 290, 440, 520, 600, 630, 660, 690, - 800, 1050, 1350, 1500, 1650, 1800, 2100, 2100, 2100, 2100} + {0, 50, 70, 110, 290, 440, 520, 600, 630, 660, 690, 800, 1050, 1350, + 1500, 1650, 1800, 2100, 2100, 2100, 2100 } }; @@ -57,17 +40,17 @@ // See: http://www.gplewniak.republika.pl/strony/zapis.html // Points received - [i] used to access row from percent variable - protected int percent_points[][] = { + protected int percentPoints[][] = { {0, 50, 90, 120, 150, 180, 210, 300, 400, 430, 460, 490, 520, 800, 920, 940, 980, 990, 1020, 1400, 1440, 1520, 1530, 9999999}, // non vulnerable - {0, 50, 90, 120, 150, 180, 210, 500, 600, 360, 660, 690, 720, 810, 1370, 1390, 1430, + {0, 50, 90, 120, 150, 180, 210, 500, 600, 630, 660, 690, 720, 810, 1370, 1390, 1430, 1440, 1470, 1700, 2000, 2220, 2230, 9999999} // vulnerable }; // Work Point Count - [i] used to access column from property percent - protected int percent_PC[] = {0, 6, 10, 16, 21, 25, 31, 35, 9999999}; + protected int percentPCs[] = {0, 6, 10, 16, 21, 25, 31, 35, 9999999}; - // Percent score per [i] - points scored, [j] - PC had + // Percent score per [i] - points scored, [j] - PCs had protected int percent[][] = { {-1, -1, -1, 50, 44, 26, 8, 0}, {83, 74, 65, 56, 47, 29, 11, 0}, @@ -95,130 +78,163 @@ }; // Finds IMP score for points given (using IMPs property) - protected int IMP(int points) { - int i = 0; - while (IMPs[i + 1] <= points) { - i++; + protected int getIMPs(int points) { + int position = Arrays.binarySearch(this.IMPs, points); + if (position < 0) { + return -position - 2; } - return i; + return position; } // Finds percent score for data given (using percent* properties) - protected int percent(int PC, int points, int vulnerability) { - int points_i = 0; - int PC_i = 0; + protected int getPercent(int PC, int points, int vulnerability) { + int positionPoints = Arrays.binarySearch(this.percentPoints[vulnerability], points); + int positionPCs = Arrays.binarySearch(this.percentPCs, PC); + if (positionPoints < 0) positionPoints = -positionPoints - 2; + if (positionPCs < 0) positionPCs = -positionPCs - 2; - while (this.percent_points[vulnerability][points_i + 1] <= points) { - points_i++; - } - - while (this.percent_PC[PC_i + 1] <= PC) { - PC_i++; - } - - return this.percent[points_i][PC_i]; + return this.percent[positionPoints][positionPCs]; } - public BridgeResult compute(int bid, int color, int dbl, int vulnerability, int PC, int tricks) { + public void validateInput(BridgeInput input) throws BridgeInputException { + if (input.bid < 0 || input.bid > 7) { + throw new BridgeInputException(BridgeInputException.Error.CONTRACT_LEVEL_INVALID); + } + + if (input.suit == null) { + throw new BridgeInputException(BridgeInputException.Error.CONTRACT_SUIT_INVALID); + } + + if (input.contract == null) { + throw new BridgeInputException(BridgeInputException.Error.CONTRACT_DOUBLE_INVALID); + } + + if (input.PC < 0 || input.PC > 40) { + throw new BridgeInputException(BridgeInputException.Error.PC_INVALID); + } + + if (input.tricks < 0 || input.tricks > 13) { + throw new BridgeInputException(BridgeInputException.Error.TRICKS_INVALID); + } + + if (input.bid == 0 && input.PC < 20) { + throw new BridgeInputException(BridgeInputException.Error.PASSES_INVALID); + } + } + + public BridgeResult getResultForInput(BridgeInput input) throws BridgeInputException { + validateInput(input); + + int weVulnerable = (input.weVulnerable) ? 1 : 0; + int theyVulnerable = (input.theyVulnerable) ? 1 : 0; + int bid = input.bid; + BridgeResult result = new BridgeResult(); - int weVulnerable = vulnerability / 2; - int theyVulnerable = vulnerability % 2; // 4 passes - if (bid == 0) { - result.pointsFor = BridgeResult.PointsFor.Them; - result.points = this.PC[weVulnerable][theyVulnerable][PC]; - result.IMPs = this.IMP(result.points); - result.percent = 100 - this.percent(PC, 0, weVulnerable); - + if (input.bid == 0) { + result.winners = BridgeResult.Side.They; + result.points = this.PC[weVulnerable][input.PC - 20]; + result.IMPs = this.getIMPs(result.points); + result.percent = 100 - this.getPercent(input.PC, 0, weVulnerable); return result; } + int multiplier = input.contract.multiplier; + int dbl = input.contract.tableIndex; + int tricks = input.tricks; + // Result in points - int resultPoints; - // Points for tricks - int pointsForTricks; + int points; + // Points for tricks bid + int pointsForTricksBid; // Result minus points required, according to PC property int pointsForScoring; // Number of overtricks (or undertricks if negative) int additionalTricks = tricks - 6 - bid; - // Double/redouble multiplier - int multiplier = dbl + 1; - if (multiplier == 3) { - multiplier = 4; - } - // Contract made if (additionalTricks >= 0) { + pointsForTricksBid = this.tricks[input.suit.tableIndex] * bid * multiplier; + if (input.suit.equals(BridgeInput.Suit.NOTRUMP)) { + // First trick in no trump game is worth 10 points more + pointsForTricksBid += 10 * multiplier; + } + points = pointsForTricksBid; + + // Add points for overtricks + // Ordinary contract - if (multiplier == 1) { - pointsForTricks = this.tricks[color][bid]; - resultPoints = this.tricks[color][tricks - 6]; + if (input.contract.equals(BridgeInput.Contract.NORMAL)) { + points += this.tricks[input.suit.tableIndex] * additionalTricks; } // Contract doubled/redoubled else { - pointsForTricks = this.tricks[color][bid] * multiplier; - resultPoints = pointsForTricks; + points += (!input.weVulnerable ? 50 : 100) * multiplier * additionalTricks; // Bonus for winning doubled/redoubled contract - resultPoints += 25 * multiplier; - // For overtricks - resultPoints += additionalTricks * (weVulnerable == 0 ? 50 : 100) * multiplier; + points += 25 * multiplier; } if (bid == 6) { // Bonus for small slam - resultPoints += (weVulnerable == 0 ? 500 : 750); + points += (!input.weVulnerable ? 500 : 750); } else if (bid == 7) { // Bonus for grand slam - resultPoints += (weVulnerable == 0 ? 1000 : 1500); + points += (!input.weVulnerable ? 1000 : 1500); } - if (pointsForTricks >= 100) { + if (pointsForTricksBid >= 100) { // Bonus for game - resultPoints += (weVulnerable == 0 ? 300 : 500); + points += (!input.weVulnerable ? 300 : 500); } else { // Bonus for part-game - resultPoints += 50; + points += 50; } } // Contract defeated else { // Points for undertricks (for defending side) - resultPoints = -1 * this.undertricks[weVulnerable][dbl][-1 * additionalTricks]; + points = -1 * this.undertricks[weVulnerable][dbl][-1 * additionalTricks]; } // Deduct points required - pointsForScoring = resultPoints - this.PC[weVulnerable][theyVulnerable][PC]; + if (input.PC >= 20) { + pointsForScoring = points - this.PC[weVulnerable][input.PC - 20]; + } else { + pointsForScoring = points + this.PC[theyVulnerable][20 - input.PC]; + } // Score for defeaters if (pointsForScoring < 0) { - result.pointsFor = BridgeResult.PointsFor.Them; - result.pointsBefore = -1 * resultPoints; + result.winners = BridgeResult.Side.They; + result.pointsBefore = -1 * points; result.points = -1 * pointsForScoring; - result.IMPs = IMP(result.points); - if (resultPoints < 0) { - result.percent = percent(40 - PC, -1 * resultPoints, theyVulnerable); + + if (points < 0) { + result.percent = getPercent(40 - input.PC, -points, theyVulnerable); } else { - result.percent = 100 - percent(PC, resultPoints, weVulnerable); + result.percent = 100 - getPercent(input.PC, points, weVulnerable); } } // Score for declarers else { - result.pointsFor = BridgeResult.PointsFor.Us; - result.pointsBefore = resultPoints; + result.winners = BridgeResult.Side.We; + result.pointsBefore = points; result.points = pointsForScoring; - result.IMPs = IMP(result.points); - if (resultPoints > 0) { - result.percent = percent(PC, resultPoints, weVulnerable); + + if (points > 0) { + result.percent = getPercent(input.PC, points, weVulnerable); } else { - result.percent = 100 - percent(40 - PC, -1 * resultPoints, theyVulnerable); + result.percent = 100 - getPercent(40 - input.PC, -points, theyVulnerable); } } + result.IMPs = getIMPs(result.points); + + return result; } } -- Gitblit v1.9.1